August 31, 2010

My list for 'Ard Boyz pt.3 : It sucked.

I’m not going to go into great detail about my little ‘ard boyz experience. If I did, I would get all worked up and pissed off... If I was to blame anybody? I would blame myself... I completely forgot, what effects "competitive play" has on lesser men.

Never, never, never, never, never, never, never, never, never, never, never Neverever (!)
try to play a competitive war-game without a complete knowledge of the rules. I’m not just talking core rules, but Army books, Spells, Faqs.... Everything.

Know your shit or pay the price for ignorance.

Since the event, I have been lucky enough to find a new store with some really incredible tables. As a added bonus, the joint offers a discount and is a hell of a lot closer. After that most fortunate occurrence the Model Fairy paid a visit to my house and I magically inherited a bunch of 2nd edition Imperial Guard. I’ve been thinking about repainting my Guard army and this pretty much ends that debate. I might also try to enter a Warhammer Escalation league that the store is running soon. Unfortunately, that means I would have to paint High Elves.....

August 27, 2010

My List for the 'Ard Boys dealie.... Pt.2

28- Skinks-- 140               
Full command-- 24               
3 Kroxigors-- 165     (T.Cost:329 Pts.)               
20 Saurus Warriors-- 220
Spears-- 20                   
Full Command-- 30   (T.Cost: 270 Pts)               
29 Saurus Warriors-- 319           
Full Command-- 30  (T. Cost: 349 Pts.)                
3 Terradons-- 90        
6 Chameleon Skinks-- 72                       
6 Chameleon Skinks-- 72           

Temple Guard-- 224
Full Command-- 35  (T. Cost :259)                   

Ancient Steggadon-- 275
Salamander-- 75   
Salamander-- 75

Slann-- 275
Focus of Mystery--0
The Focused Rumination--50
The Becalming Cogitation--50
Army Standard--25
Standard of Discipline-15
Cup of the Old Ones--45
Bane Head -15   ( T. Cost: 475 Pts. )

Saurus Oldblood-- 140
Shield-- 6
Crown of Command-35
Gamblers Armor-- 20
Piranha Blade-- 35    (T. cost: 236 Pts.)

Skink Priest-- 65
Lv 2. Mage-- 35
Engine of the Gods--290
Dispel Scroll-- 25 
Iron curse Icon--5   (T. cost: 420)                       

The Slann uses the Lore of Life and the Skink uses the Lore of the Heavens.
Core: 948    Special: 493    Rare: 425    Heroes: 420    Lords: 711
Total: 2997 Pts.

Okay, we will try this again. After a bit of an oversight on my part. I had to revise the list a little. I added two more skinks to the scout units and  two more magic items to the Slann. One was the Banner of Discipline, as suggested by Nuclear.... Thank you, sir.

The other was the Bane Head. I saw in the Lizzie F.A.Q, that the Miscast wounds are doubled by the curse. So, if I bump off a Miscast with my cup, the said Wizard will take double wounds, if any from the chart. It's not a game winning strategy, but it will give the other guy something to think about.

I'm also trying to make up some spell counter to help me remember all that stuff. If I get 'em done in time, I'll try to post them up.

August 26, 2010

My list for the 'Ard Boyz dealie...

28- Skinks-- 140                              Salamander-- 75
Full command-- 24               
3 Kroxigors-- 165                            Salamander-- 75   
Total cost: 329 Pts.
                                                        Ancient Steggadon-- 275
20 Saurus Warriors-- 220
Spears-- 20                   
Full Command-- 30               
Total cost: 271 Pts.
                                                        Skink Priest-- 65
29 Saurus Warriors-- 319                Lv 2. Mage-- 35
Full Command-- 30                         Engine of the Gods--290
Total Cost: 349 Pts.                         Dispel Scroll-- 25
 3 Terradons-- 90                            
5 Chameleon Skinks-- 60                  Saurus Oldblood-- 140
                                                         Shield-- 6
5 Chameleon Skinks-- 60                  Crown of Command-35
                                                         Gamblers Armor-- 20
Temple Guard-- 224                          Piranha Blade-- 35
Full Command--  35                           Total Cost: 236 Pts.
Total cost: 259 Pts.                         
                                                      Slann-- 275
                                                      Focus of Mystery--0
                                                      The Focused Rumination--50
                                                      The Becalming Cogitation--50
                                                      Army Standard--25
                                                      Cup of the Old Ones--45
                                                      Total cost:  Pts.
Core: 948
Special: 469
Rare: 425
Heroes: 425
Lords: 731

Total: 2998 Pts.
Breaking Point: 3
Fortitude:  7

The Slann uses the Lore of Life and the Skink Priest uses the Lore of the Heavens.

I know, I know.... this list is for 'ard boyz? You must be asking yourself.... "Where's the Cheese?"
No, this list does not contain a double Slann. Nor, is it a Stegga-stampede. It's a nice balanced list with all the units that I am comfortable playing with. I won't lie, there are a few things I'd like to change, but funds and time are an issue right now.  It may be 'ard boyz and all, but I'm not going field unpainted minis just to win a silly tourney game.

Once you start down the dark path of unpainted minis, forever will they dominate your destiny.........

August 25, 2010

Mordheim rebuilt: 19

The Temple is finished. I ended up painting it over the weekend, but I've been distracted by getting ready for the Warhammer 'ard boyz silliness. For the most part, I've had my nose in the rulebook trying to wrap my head around all the changes and what it mean to my Lizzies. Unfortunately, I will only get one test game before the event, but its cool. My expectations are low and I'm really going just to play some 8th edition Warhammer.

So, Mordheim will go on a little hiatus this week. I did get a chance to put in a few more test games and it looks like we might start the campaign in the next month. Very exciting stuff....

August 19, 2010

Mordheim rebuilt: 18.5

Just a small update on the temple. Most of the work on the construction side of things is complete and I'm just waiting for the glue to dry. I slapped on a few bitz, here and there, but kept away from anything that would have rooted to the Old World. Just in case, I'd like to use it for a 40k game someday. Over the weekend I should be able to get some paint on this thing and make it a bit more presentable.

August 17, 2010

Mordheim rebuilt: 40k Style...

This is just a bit a show and tell post. The point is demonstrate how the same construction methods and materials used to build my Mordheim city can be used make 40k buildings too.

I built these a long time ago, back when the City of Death kits were first coming out.  I had very little funds and “needed” some buildings for my games. All I had special was some old Necromunda bulkheads. The rest of the details are old bases, molding strips, and balsa wood. The only regret looking back on the projects is size of the towers. Other then that, they are some of my favorite terrain pieces.

Its a shame, I don’t use them very much. The smallest of the them is still freakin’ huge. All three, on the same  6x4 just dominate the table.  I consider them my Apocalypse terrain. You can hide a Reaver Titian behind the last one!

August 15, 2010

Mordheim rebuilt Pt. 18

First off, thanks everyone for the generous comments left on my last post. Everybody likes to get compliments, but when it comes from your peers. It means all that much more!

Now it's time for all the fun stuff that is going to add some character to the table. One of those projects will be this big old thing. I can't remember for the life of me, what game it is from, but should make for a wicked shrine/temple for the city.

It's fair size, as you can see, but there is one issue. The backside of the shell is open and will need to fixed up. Not a big deal, but one that has kept this thing on the back burner.

August 13, 2010

August 12, 2010

Mordheim rebuilt Pt. 16

This was Mordheim. The city of the dammed had fallen on some tough times. Just about every building in the the set was busted up in some fashion.

                                         It was time to rebuild.

The test building was a little trouble, but after I figured out what to use for what the collection grew quickly. In my hobby frenzy the city began to take shape.

It has taken about two months of solid work to get to this point. An insane amount of glue and paint later, the dark city rises once again! I'll post some more of the current city over the weekend.

Mordheim rebuilt pt. 15.5

This is the last of the empire models from when I originally assembled the Warband. Now there are plenty of reinforcements as the group expands, or least that is the plan. I tried to mix up the weapons this time around to add a little variety. The dual pistol guy is going to be new captain for the Rozzenritters. All I need now is a Halfling Cook, a Troll-Slayer, and a Ogre Mercenary. That little trio of Hired Swords will make the Warband complete.

August 11, 2010

Mordheim rebuilt pt. 15

I still need to add a few details to finish and some moss to glue into the gutters, but for the most part it is done. Now that the buildings are in the final stage. It's time to get to work on some side projects that I have in mind for the city. A few Hired Swords and more Henchmen for my Warband would be good too. So, basically I'm at a crossroads for where to go from here.

August 09, 2010

Mordheim rebuilt pt. 14.5

The final ruin is constructed, primed, and ready to be painted. This was the very last of my left over Mordheim bitz. So, unless I scrap up some more, this will be the end of the buildings. I managed a total of 16 buildings. I won't lie. This project was a heck of allot work and entire bottle of Gorilla Glue, but it was so worth it. As suggested, I also made a few more platforms for between the buildings.