October 09, 2009

It's okay to lose a game of 40k. pt. 2

"Over the line, Smokey! I'm sorry.
That's a foul."

I got a yellow card from Mr. Ron for my few choice words in my last instalment, so out respect for the B. Sphere... no swears today. Inspired by own grumpiness, I've decided to turn my rant into a little mini series of posts. The intent is merely to show what to "do" when everything goes wrong and still have fun at the same time. The number one rule of Warhammer 40,000 is.....

It's "grim dark" around here.

I played a game last week against Mr. Z and his cog-boys. He had the first turn, and unleashed a unforgiving amount of firepower upon my orks. When the smoke cleared, the large mob of Storm-boyz fled the table along with my only unit of Lootas.


"Poof" and a third of my points had vanished.

Was I upset?

Sure, who wouldn't be? I just took the models of the board and changed my battle plan. There was no way I was going to win, but I wasn't about to roll over. After a second of brooding, it was time to move on and play the game.

It was the mission where each army has a objective in it's deployment zone. As I sweeping off the models, my thoughts turned to how every time I play this one, its a draw. Why should this time be any different? I pick a scoring unit to sit on the objective and pushed the entire horde onwards.


My reward for not giving up and playing to the end? The Wyrd-Boy had a great game, zapping everything in sight. While I had the pleasure of watching, Mr. Z figure out how he was going kill the other 70+ Orks.

In the end, the most awful start... a draw.

On a side note. This was the much better game for the mob of rokkit boys. The one before that, I completely forgot about 'em till the 3rd turn of the game. They were still on the shelf.

Head on over to "I am a Forge World" in the right hand column, to see more of Zealot's Machine Priests.

October 08, 2009

Best 5 points ever...


So, after playing a few games with my Ork horde. I discovered that moving and setting up 100+ models is a pain. I like the way it plays, but I lack the proper transport for such a numerous host. I guess it's back to my speedy ways. The new list demanded a new War-boss. It's just the B.R. one... with a little extra firepower.

While I was painting the bugger, I got to thinking about what a great upgrade a 5 pt. Scorcha happens to be. Sure... its one use, but with the template and strength of 5. Killing a single gurd model pays for the cost of the gear. There is no real point to just taking the slugga, because you don't get the extra close combat attack anymore. Might as well, give the boss something to shoot. I like to give 'em to my mega-nobz and go burn up somebody's bacon.

October 07, 2009

Terradon Pictures

Sorry bout the pic's... they're not the best. These are, however, some of my favorite models in the range. It took me forever to get all three together. Ya have that sometimes. I've played two games with the unit so far.

Not so good, but the 20" move adds some speed to my slow-moving blocks of infantry. I'm sure over time I'll get the hang of the them. Hopefully in the future, I'll get hold of the hero guy and add a little punch. I know units like this have a lot of potential on the battlefield, with tactics like march blocking or surprise flank charges. (Not to mention droppin' rocks on yer head.)